Released on 5/28/1991, published by Seta.
The first RPG for the Super Famicom was Drakkhen, which is a computer game port. My memory of this game is renting it soon after I got a Super Nintendo and being confused and disappointed by it. Fortunately the CRPGAddict already played it (and it fails all three of my criteria).
The first Japanese-made RPG is called GDLeen, which the katakana helpfully tell us is pronounced something like "Gadyureen." It's based on a series of novels by Ramon Yuto called "The Self-Navigating Planet GDLeen," about a constructed planet-ship, which you can see in the back cover of the box. There was an OVA based on the books, as well as a PC-98 game called "The Magic Stone of Digan." I was able to grab a few pictures of it off a Nicovideo playthrough of the game.
|The battles are fairly simple, graphically.|
|Lilifa is wounded, and even magic may not help her.|
Judging from the gameplay I saw and these screenshots, it seems to be fairly heavy on story and dialogue, with some impressive graphics in the cutscenes. The battles look similar to Ultima III.
The Super Famicom game has nothing to do with this, however. It's in the tradition of the Dragon Quest style of RPGs. You begin the game right in the thick of things, as Ryuu, our main character, is crash-landing onto the planet. Apparently he's just a regular office worker; this isn't clear in the game itself but was probably given as background in the instruction manual.
|"What!? There's an unidentified object in the warp-out zone!!"|
Fortunately he is able to eject from the craft in an escape pod, but he's still stranded on this mysterious planet -- as he was crashing, he could clearly see this was a constructed ship of some kind.
|A level-up screen, but the same as the status screen itself.|
Ryuu grabs his laser gun, a space suit, and a space helmet from the escape pod, as well as a few medicines, and starts walking to find out where he is. Immediately you start having random encounters. The battles are Dragon Quest style, with a black background, enemy sprites, and your own characters just represented by stat boxes.
|Ryuu's first fight against 2 Ghouls.|
The most problematic aspect of the battle system, which is the most common complaint I've seen about this game, is the critical hit system. Any attack has a chance to do a critical hit, and the criticals can reach absurd levels of damage, to the point where you can be one-shotted by any random encounter. It's not common, but the random encounter rate is fairly high, so this can be a problem. Fortunately they've borrowed from Dragon Quest in sending you back to the previous save point with your XP, and in this case your money, intact. Any dead party members will still be dead, but at least you don't lose all your progress. Back to the critical hits -- I've read that you can kill the final boss in one hit if you get lucky and get the 12x damage critical (which also ignores defense).
|The game's first boss|
|Many enemies can appear in one battle, you can only attack those in the front.|
|Arriving on the other side of the outpost|
|From what I've read, this is the only "cut-scene" like sequence in the entire game.|
|Starting equipment: Small katana, light clothing.|
I stopped at the next save point, so I'll end my first post here.