Released 8/30/1991, published by Hudson
This is a familiar sight on the PCE side of this blog, another fairly standard RPG that follows the Dragon Quest model closely. Out of all of these that have some along, I still think Tengai Makyo is the best. This game has pretty much everything you would expect from this area -- few strategic options in combat, very limited inventory, and primitive interface. The leveling is faster than other games and there's a run button so it plays more quickly -- also you can hold down the button to keep choosing attack, which, coupled with the emulator speedup, makes fights go very quickly.
The main feature of this game is the dragon, which I'll say more about as I describe the game.
The opening scene is accompanied by voice acting, pictures, and slight animation. We learn that a comet has come to this planet and then monsters arose, headed by Dark Emperor Geel.
The Monbit tribe opposes Geel but they are all killed except for one baby (Kurisu), who gets taken by a priest to a small village to grow up.
Of course this is the hero of the game -- this plot is pretty cookie cutter. You have to go around to five continents to find five fragments of a Monbit Seal, which will help the last dragon grow up. The final boss seems to be Geel, so there aren't any big twists.
At first the dragon is just an egg, which consumes a spot in your very limited inventory (along with a letter from Kurisu's father). Adding in 5 pieces of equipment, that leaves very little space for anything else.
The combat system is your standard "hold down attack until the enemy dies" style. MP are very limited so you have to save it all for healing. Thankfully dying just takes half your gold, so you can progress quickly through the game.
The battle scenes are pretty boring, with no background and little animation except for the bosses. The monster designs often seem inspired by Dragon Quest, although not quite with the charm of Toriyama's monster designs. The spells also have nonsense names; another Dragon Quest-inspired feature.
Once Kurisu restores the light, a few more fetch quests brings him to the castle where the first major boss, Eroe, resides. There's nothing special about the dungeon, and Eroe himself is not very hard. It's a common quality of these games that the random encounter rate is so high that you have to be pretty strong just to make it to the boss, and by that point the boss is a pushover.
|Bravery, sense, guts, luck, wisdom, and love|