Released 10/25/1991, published by Nihon Telnet
Hey look, I actually completed a PCE game. It's not especially good but it's short, and since the second game continues off the first I thought it was worth finishing. It's what you would expect from a game of this era -- standard, DQ-style RPG with little to distinguish it from other games. The title means "Song of the Angel."
|The art is not the greatest -- Claire's hair is big.|
It also follows the pattern of a lot of the CD RPGs I've been playing in that it has some cinematic scenes and voiced dialog, but not much. Tengai Makyo and Cosmic Fantasy seem to have put a lot of effort in that area whereas the games since then have not. The music of this game is fairly good, although there's still the common problem that the music not being played off the CD (e.g. the battle theme) is significantly lower quality than the CD music, and has a harsh sound in comparison. It also seems like the volume isn't consistent and the harsh battle music is much louder than the map music being played off the CD.
|The figures on the map are very small.|
The most distinctive feature of the game is that it takes place in something similar to the real world. You begin on "Erin" (i.e. Ireland) and then go to Brittania. Many of the locations are at least based on real world locations (like Portsmouth or Glastonbury Hill), but I was not able to tell whether the map actually looks like Great Britain. This also comes with an intriguing setup where Christianity has gotten a strong foothold in the region but the druids and ancient gods are still around. Unfortunately this aspect isn't developed very well and it was never clear to me how the "angels" of the title and the heavenly beings related to either of these real world religions.
The main character is Kearu (Cure in Final Fantasy), who wants to go to the castle with his fiance Claire to have their wedding blessed. Along the way she gets captured by a demon, who Kearu learns is working for Lucifer. So the first task is to save her. Along the way we pick up some of the other members of the party. Buzen is an older magician, Enya a young celtic woman, and Jito, a swordsman. The party is unbalanced because Jito is only there for part of the time, so for much of the game your party is a fighter and three magic people. Like most games of this era you have to save a good amount of your MP for boss fights.
|Claire captured by Kaim|
Eventually we make it into the tower where Kaim (the demon that stole Claire) is. Even though the first fight against Kaim is an automatic story event loss, when you actually fight him for real he's easy.
|A boss fight|
After saving Claire, we learn that Claire is the descendant of the heavenly beings, which is why Lucifer wants her. Now the game turns into the normal idea of defeating Lucifer, but that requires travelling around to find various angel artifacts. First we need two mirrors, then the Angel's whisper which allows us to activate four shrines around the world, opening the way to the heavenly kingdom.
|The full party|
Up there Kurea receives the strongest equipment, and we meet Claire's mother Maria. She gives us the Angel's Tear.
|Claire's mother, who looks more evil than she's supposed to|
Heading back to the surface we find a way to convert the ship into an airship, and then we can go to the final dungeon.
|A spiderweb in the final dungeon|
The final dungeon has all the previous bosses, but they're all the same strength they were when I fought them the first time. So they're pushovers.
Lucifer himself is not that hard -- you can seal his magic with Buzen's spells, which helps a lot, and from there it's just a matter of buffing and healing. He's got a lot of HP but his attacks aren't that bad.
In the conclusion, Claire sacrifices herself to seal Lucifer away, and Kurea walks away in sorrow...the end.
|Maria takes Claire to the heavenly kingdom|
Next up is Breath of Fire, a game I imagine some readers have played.