Last time I left off with the party heading down into the underworld to stop the Beraneed invasion. Upon reaching the underworld, we found a village of people that were all talking about the evil overworlders and how they would soon get their revenge. Meanwhile a cutscene tells us that the seal has finally been broken and that the Beraneed are attacking the overworld in force.
|The underworld town|
After the fight, Kurisu and the party manage to escape, but the entire underworld is destroyed, and this also causes a large amount of damage aboveground as well. I feel like there should still be Beraneed that came aboveground to fight -- since Kurisu becomes Emperor in the epilogue maybe she should have tried to make up for her near genocide by allowing the Beraneed to live in her empire, but the storywriters thought differently. Instead, it immediately goes to an epilogue telling you what each character did -- Romel becomes head of the knights, and Kurisu becomes Emperor of a small area of the world.
Now if you wait past the credits, there's an extra scenario.
10 years have passed, and now the shadow magician Beliquad is trying to wipe out the magicians -- he's already killed Lot and Nash, and many others. Kurisu and the other heroes were able to learn that Beliquad is drawing power from Bazoe!, and they set out for the island of the Uru race (the wolfmen). They guard Bazoe! in the castle Pamela, protected by a dimensional maze.
The characters get different portraits:
First we have to go through the dimensional maze, which is quite annoying. You have to go through doors that put you elsewhere in the maze, and twice you have to immediately go back into the door you just came out of. Even with the no encounters code on you have to do a fight every time you go through a door. But eventually we make it through, fight a mini boss, and then get to Pamela.
After beating Lot, Kurisu decides to destroy Bazoe, even though this will take away the world's magic power and also kill all of the Uru wolfmen. Baisen begs us not to do it because it will destroy his race, but Kurisu decides to go for a second genocide and follows through. Everyone aboveground is confused about the magic disappearing from the world, and the Uru wolfmen disappear. Pamela also starts to crumble, and it seems that Kurisu is not able to make it out in time, but the game ends without making that clear.
So that's the game. The story has some problems but is much better than most of the stuff from this era. It's just too bad the gameplay is among the worst I've seen so far. Even if the gameplay had been boring but competent this would have been a good game, but every change they made from a cookie-cutter JRPG made it worse.
I'll follow up with a review later, and then it's on to Seiken Densetsu 2 (Secret of Mana).