He shouldn't be able to use this |
While I'm at it, the special moves are not very well balanced. For instance, Kamen Rider's Rider Kick costs 25 TP. His ZX Shooting Star costs 440. The ZX Shooting Star only does at most 4 times the damage of the Rider Kick but costs 17 times at much TP. Kamen Rider's TP at the end of the game for me was around 1500, and TP restoring items are rare and not buyable until the end of the game. What's worse, the special attacks can miss. So if you use the higher attacks you quickly run out of TP and run the risk of blowing 1/3 of your TP on a miss. Bosses often take virtually no damage from regular attacks. This means that the higher level attacks are rarely useful, and you mostly just want to use the cheap moves.
After beating Jerid, the group goes through a series of events to get them into A Bao Qu city. Once there, they fight Scirocco.
Ji O |
Auf Widersehen! |
First up is Kamen Rider, who wakes up in a coffin. His goal is to stop some missiles from being launched, which I assume is based on some storyline from the series. Along the way he learns the weak spot for Kaiser Grow, a monster that seemed to be immune.
Ultra 7's story is confusing. He begins in a city that looks like Zeit City but the mayor is a robot. Escaping from this he follows a boy through the forest to the real Zeit City only to find out the boy was a ghost or something like that. This was really hard to follow and I was never really clear about what was going on with the fake Zeit City. Ultra 7's ultimate goal is to stop the enemies from using a bomb to make lava flow down and destroy Zeit.
Finally, Amuro needs to get money to repair the road from Shangri-La City back to Dakar. He meets Char who joins him to find some hidden Zabi money, promising to give Amuro (and Judau) some of it. He also encounters Shuu Shirakawa (Masaki's counterpart from Super Robot Wars).
Shuu |
Around this time there's a little cutscene that shows the goals of the enemies, but it's a cookie cutter "Destroy the world to rebuild and save it" plot.
Now the group has reassembled in Dakar, and this is the final portion of the game. First we have to sneak into A Bao Qu (along with Seabook Arno from Gundam F91). Before that, there are some optional things you can do that ritchie doesn't list in his walkthrough on GameFAQs. On the off chance that anyone ever checks this who is playing the game, I'll list them since they help a lot.
- If you go back to Shangri-La, Judau has opened a store that sells the best equipment and TP restore items. You can find all the equipment in the last dungeon so don't waste your money on that, but the TP items are useful.
- Go back to Lido City and talk to an old man who gives you a choice. The top choice gives you Shuu, the second choice Masaki. After that you need to look at a wall in the final dungeon (This site gives you a picture of where), and then Shuu or Masaki will be in a room in the next area. They join at level 99 so this helps a lot.
- In Zeit City, at the city hall, Ultra 7 can learn his ultimate move (which often does 9999 even to bosses).
- In Mousa, talk to the nurse on 2F of the hospital and pick "Yes". She will show up in the last dungeon to heal you and sell you healing items (including TP recovery).
- In Shaoyan city, find an old man who will give you a message from Ultra King. In the final dungeon, he'll show up and give you Ultra 7's best equipment.
The final dungeon is fairly long, but at least the nurse is there to heal us.
The final dungeon |
Does she get hazard pay? |
Looks like something from Super Robot Wars |
Now that I've played this I'd like to see Gilliam's first appearances in 4 and Original Generation again to see what connections are made. I know they make him a dimension jumper that actually exists in the different universes.
My final levels and time before the boss |
These robot wars style rpgs don't appeal much to me, but I can appreciate that they were made for fans of the series to enjoy. Perhaps Hero Senki has even succeeded on the fanservice front, if nowhere else?
ReplyDeleteI didn't play much of Song Master but I recall the dreadfully bad music score, ironic considering its title. But the story focus on music is a refreshing change and who knows how it'll turn out. I remember someone mentioning it had problems with its battle balance - something you've unfortunately become very familiar with these early games.
Maybe -- I'm a huge fan of SRW (I've played over 40 games in the series) but this just didn't work; it was a lot more fanservicy than the SRW games are.
DeleteI owned Genesis back in the day, so I didn't have access to all these Japanese RPGs, naturally... I have to say that I was hoping for some better stuff. Then again, supposedly the best games started popping up around 1994 or so, as far as SNES goes. Also, there were way fewer Jap exclusives released on good old Genny (about 100 as opposed to... 900 for SFC?), very few of them being RPGs. I believe there are only 4 or 5 untranslated Genesis RPGs left at this point. I heard some good things about Mega CD Japanese exclusives though.
ReplyDeleteEither way, nice work! Hopefully you'll get to some good games soon enough. :)
I'm relieved at how much I enjoyed Dragon Quest V -- I was afraid that I had just gotten to the point where I couldn't go back to the SNES era, but I feel pretty confident in saying these games just suck.
DeleteI've always bemoaned the lack of localization for all RPGs, but if this trend continues, I should be glad they kept most of the mediocre or bad ones.
ReplyDeleteIt's too bad I'm not also playing the localized ones so I could actually see how the quality of what got localized compares to the entire field. I know there were some localized RPGs for the SNES that never had good reputations (Seventh Saga and Secret of the Stars come to mind).
Delete7th Saga (Elnard) is a bit of a special case because the localization staff utterly fubared the game balance. The Japanese version is a rather easy game with one large difficulty spike near the end; the US version is a horrible grind- and reset-fest from start to finish, with the additional cute twist that the "default" main character choice, the human warrior that the selection cursor starts on, is a landmine whose abilities are almost strictly worse than two other characters' (in the JP version he was the strongest or second strongest choice)
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