Ryuki Heidan Danzarb (龍騎兵団ダンザルブ)
Released 4/23/1993, published by Yutaka
Back
to Super Famicom. Yutaka has appeared once before on this blog, as the
publisher of the 3x3 Eyes game. Fortunately Danzarb is a bit better.
It's yet another sci-fi RPG that involves mech battles in addition to
normal RPG on-foot battles. This one does have a translation patch. The
game starts up with no title screen, it just plops you immediately in
the first scene:
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I thought something was wrong at first |
The main character is Matthew, a trainee in the Orbal
Army. His father and older brother work developing Super Monoroids
(giant robots). In the opening scene they are both killed in an attack
by the Damaya Army, and his mother and sister are captured. Matthew
himself is then assigned to the Danzarb group, a group of elite soldiers
that everyone wants to join. Although when Matthew arrives, nobody
gives him the time of day -- it seems that they didn't really want him,
but they had to accept him to also get the Red Dragon, the Monoroid that
his father was working on. (You actually get the choice whether to join
Danzarb or not. This isn't one of those false "Princess Lola" choices
though; if you choose "no" you get a game over.)
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Now we get the title screen. Gainax was involved. |
The game is organized as a series of 15 missions, so there's no backtracking or world map exploration or anything like that.
MISSION 1 - The First Assignment
This
is basically a short tutorial mission. There aren't any of the Dragons
(Monoroids) yet; instead you're just on foot. We start with 7
characters, of whom 5 can go on the mission.
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Character select |
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I tend to pick lower levelled characters, but
you definitely want to level Kim, and probably Janice as well. Kim is
the technician, and the only way to get new equipment is to spend the
"energy" points you get from battles on development, and which items you
can make it based on Kim's level. Also if you have Kim along with you,
she can develop items for you on the fly. Later when you start using the
Dragons, you also spend the points to level the Dragons up, and if you
don't have Kim with you, you have to go all the way back to the starting
point to do it. Janice can make healing items; she's not as crucial as
Kim but it can be useful for her level to be high as well.
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The Earthshaker, the Danzarb ship |
The stat screen has a few stats, as you
can see above. HP is hit points, BP is "battery points", which you use
to fire weapons and use other items. I have no idea what DP is. It's not
mentioned in the instruction manual and I haven't seen a wakthrough
site that explains it. The "Match" on the right is the character's
compatibility with each Dragon. 120 is the highest, 100 the lowest.
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Strangely the game includes an English mode but just for the menus |
My first complaint about the game is the
opaque system. In addition to the unexplained DP, nothing in the game or
manual makes it clear what different weapons do. There are swords,
bows, guns, bombs, etc. but it's hard to know if different characters
are better with different weapons, or what the difference between a bow
and sword is. There's also no way to see your current defense or attack;
I use a walkthrough site to find the power of weapons and armor when
the game doesn't tell me. There I did find out that some weapons have
better "STEP" ratings (which means you can act quicker) or hit rates.
Each
mission starts with Captain Seldar giving a briefing, then we are taken
to the mission destination. The first mission is to protect an energy
tank at a base being attacked by Damaya. The mission is fairly short and
mostly consists of finding various base workers that have a series of
keycards, which you then have to assemble as a puzzle into a master
card.
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It's one of those Final Fantasy puzzles where you move the pieces around |
There are random encounters along the way, although the rate is not excessive.
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A battle |
During battle, the yellow lights in the center above
each character get lighter, and when they fill up that person gets to
act. This is like Metal Max in that all you can do is use an item,
defend, or run. Items include attacks, heals, and items. Most items
consume BP, but with Kim along you can easily make new BP restore items,
and also defending cuts damage a lot and restores some BP (not in
Dragons, just normal humans). For the most part the battles aren't very
hard, and there's an auto battle feature. But it's sometimes hard to
tell what's happening because the game isn't good about telling you
what's going on.
MISSION 2 - Don't Let the Red Dragon Die
This
mission is to recover the Red Dragon, the first of the Monoroids. At
the beginning you get to fly the ship around. This is another short
mission, and at the end we get the Red Dragon -- of course in true mech
anime fashion, Matthew's father seems to have designed the Red Dragon
specially for him. Now the squad finally accepts him as a real Danzarb
member, and a new member Gunga Din joins.
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Red Dragon awakes |
After each mission you can spend points that you earn
during the mission for various things (completing the mission, or
optional subevents). You can increase HP or BP by 1, or level up a
character, or buy certain items. I've mostly been using the points to
level Kim and Janice. Sometimes you're forced to use a specific
character and it might be helpful to use the points beforehand to level
them up, but unless you're using a walkthrough you won't know which
characters to level.
MISSION 3 - Those Hidden at Craft Mine
In
this mission, robots have gone berserk at a mine. The mission is just
the Red Dragon alone; I sent Matthew out in the mech but at some point I
needed Gunga Din to open a door (why would his strength matter when
he's riding the mech?)
This is another fairly
short mission, made longer by the need to double back a few times to
switch characters. Here's the boss of the mission:
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Bandai's lawyers were immediately dispatched |
After
the mission some of the Danzarb members think they should investigate
more but Captain Seldar refuses to let us. This is the first of an
increasing number of instances of Seldar acting strangely.
MISSION 4 - Assault on Krand Bridge
The
Damaya Army is trying to blow up the bridge. Gabriel, a tech on the
bridge (who joins after the mission) can defuse the bomb if we find the
code. Each bridge worker has a clue to the puzzle, things like "The
number between 0 and 2 is over 4". Why would they know such useless
information? Anyway, talking to everyone narrowed it down to 2 possible
codes, and you have three tries, so that was enough. After defusing the
bomb, one of the elite Damaya units arrives in the Cerberus mech.
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Cerberus |
He
does a lot of damage but with constant use of healing he's beatable.
One unusual thing about this game is that if you use a healing item, the
healing happens gradually rather than all at once. It still usually
completes before the enemy gets another turn but not always.
MISSION 5 - Rescuing Krishna
This
mission pits us against the Tattoo Cats, a female group of soldiers
led by Amanda. It turns out Amanda is the former lover of Dick, one of
the Danzarb members. The mission has two parts. First, the Dragons have
to find the base. The areas now start getting a lot larger and more
confusing, with multiple entrances leading to multiple maps --
fortunately the walking speed is fast and you can set it even faster (at
this point it becomes hard to control).
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Walking around the map |
Once
there, the tattoo cats attack...one at a time. Obviously it's not very
hard. But Amanda's Amon is much harder. I had to get the best armor and
weapons I could for all the units, and rely on some luck that she didn't
use her ALL attack too often.
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Amon |
Now
Amanda runs away and we follow on foot; Dick demanding that he be
allowed to go. This is a tedious mission because we have to save a large
number of workers in this base, and each one has to be rescued and
taken back to the Earthshaker individually. But finally they are all
saved, and Dick fights Amanda one on one.
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Amanda, leader of the Tattoo Cats |
By
sheer luck, Dick had one of the heal items that uses BP rather than
being a consumable. So she wasn't very hard. Fortunately you can save
anywhere so I wouldn't have lost much progress if I had gotten a game
over. Amanda survives and runs away to live to fight another day.
The
game isn't bad so far; I wish there was a bit more complexity to the
battle system but auto battle works well and I can always have a
podcast, Law and Order, or now the Tour of California to occupy me while
playing.