tag:blogger.com,1999:blog-1079946447102636111.post7739468599771553335..comments2024-01-16T18:17:50.428-05:00Comments on Super Famicom RPGs: What is an action RPG?Kurisuhttp://www.blogger.com/profile/00132568197501054206noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1079946447102636111.post-26445591580600393002017-05-05T11:21:06.185-04:002017-05-05T11:21:06.185-04:00Maybe it's a matter of degree? Like, Castlevan...Maybe it's a matter of degree? Like, Castlevania 2 may have levelling up to gain stats, as well as equipment, but the importance of it in the overall game is smaller.<br /><br />Also, I think there's an element of the combat versatility of the weapons. Like for action rpgs, the main reason to change weapons is gaining better stats, but metroidvania-style games (I'm specifically thinking of Castlevania SOTN here)have lots weapons that "handle" completely differently in combat, which makes things go more to the side of execution instead of the stats being the most important thing.<br /><br />Of course, this is complicated, as any such discussions are, and the fact that metroidvanias are considered a genre of their own really makes things even more difficult to pin down.GuilhermeKinnihttps://www.blogger.com/profile/09655971852574637878noreply@blogger.comtag:blogger.com,1999:blog-1079946447102636111.post-36842517048065626192017-05-05T01:05:10.519-04:002017-05-05T01:05:10.519-04:00My personal classification goes something like:
H...My personal classification goes something like:<br /><br />Has exploration/equipment and press a button to attack = action adventure.<br /><br />Has exploration/equipment/stats and levels plus press a button to attack = action rpg<br /><br />Has exploration/equipment/stats but select attack through menu = rpg<br /><br />Anonymoushttps://www.blogger.com/profile/12466757877621732508noreply@blogger.com